In Ultima II, prices for many products are determined by the character's Charisma and Intelligence. All possible prices for these products are located on a scale, which is a type of Fibonacci pattern. Higher Charisma and Intelligence can move the prices up this scale, to a lower amount. On the other pages in this section, the maximum price for each product ( which a character with 10 Charisma and 10 Intelligence would get ) will be listed. These rules do not apply to the prices of Healing, Oracles and Drinks, or to the price of the Quick Sword.